getRandom()function
Generate a random integer between two numbers (inclusive).
getRandom(min: number = Number.MIN_SAFE_INTEGER, max: number = Number.MAX_SAFE_INTEGER): number
Small utilities for generating random numbers, characters, and short human-readable keys. Useful for placeholder IDs, test data, and UI token generation.
Things to know:
Math.random() — they are not cryptographically secure.getRandomKey() omits visually ambiguous characters (i, l, o, u) to improve readability.import { getRandom, getRandomExcept } from "shelving/util";
getRandom(1, 10); // integer between 1 and 10 inclusive
getRandom(); // integer anywhere in safe integer range
getRandomExcept(5, 1, 10); // integer between 1 and 10, never 5import { getRandomKey, getRandomCharacter, getRandomItem } from "shelving/util";
getRandomKey(); // e.g. "xs23r34hhsdx" (12 chars, default)
getRandomKey(6); // e.g. "e4m29k" (6 chars)
getRandomCharacter("ABCDE"); // one of "A", "B", "C", "D", or "E"
getRandomItem(["apple", "banana", "cherry"]); // one element at randomGenerate a random integer between two numbers (inclusive).
getRandom(min: number = Number.MIN_SAFE_INTEGER, max: number = Number.MAX_SAFE_INTEGER): number
Get a random integer that is anything except an existing number.
getRandomExcept(existing: number, min?: number, max?: number): void
Make a random key, e.g. xs23r34hhsdx or e4m29klrugef
getRandomKey(length = 12): string
Get a random character from a string.
getRandomCharacter(str: string): string
Get a random item from an array.
getRandomItem(arr: ImmutableArray<T>): T